Tap a light and it flips — along with all four of its neighbours. Turn the whole grid off.
Player 1 ready
Shalinkumar Game Studio
Mobile and browser games made with Unity. Play them right here, or take them with you from the Play Store.
Drop blocks onto a 10x10 grid and clear full lines — no timer, no rotation, just the space you have left.
Drop each block dead centre — miss, and the tower gets narrower until there is nothing left to hit.
Match-3 across 500 levels and 25 galaxies — special gems, shaped boards, five obstacle types, and no timer anywhere.
Classic carrom in 3D — six modes including Freestyle and Team Battle, five AI levels, and pass-and-play that turns to face you.
Pour colour from tube to tube until each holds one colour — 200 levels, every one solver-verified.
Endless one-tap climb — tap left or right to steer, thread every gap, and the sideways drift never stops.
What we do
From a one-line idea to a game on the store.
Mobile games
Android and iOS games built in Unity, from the first prototype to Play Store launch.
WebGL browser games
Games that run instantly in the browser. No download, just press play.
Games for clients
Branded games, advergames and custom projects built to your brief.
Art, UI and animation
2D/3D art, game UI, character animation and visual effects.
Monetization and ads
Ad placement, in-app purchases and analytics set up the right way.
Porting and support
Bring an existing game to WebGL or Android, fix bugs and ship updates.
What people say
Players and clients, in their own words.
They took our half-finished prototype and shipped it in eleven weeks.
Hear how we shipped our first WebGL title.
A quick voice note after finishing level 50.
Clean Unity code and an honest timeline. Rare combination.
We came in with a vague brief and left with a launch plan we could actually follow.
Follow us
Trailers, dev logs and new releases.
