Classic noughts and crosses with a smart AI — three in a row, best of endless rounds.
Unity games, from a one-line idea to a live store listing
A game development company in Ahmedabad, India, working with studios, publishers and brands worldwide. Mobile, WebGL and PC — built in Unity, delivered with the source code.
What we build
Mobile games
Android and iOS games built in Unity, from the first prototype through Play Store submission and post-launch updates.
WebGL browser games
Playable builds that run instantly in a browser with no download. Served with proper compression so they load in seconds, not minutes.
Games for clients & brands
Advergames, branded titles and custom projects built to your brief, with the source handed over at the end.
Game art, UI & animation
2D and 3D art, character animation, game UI and visual effects — in-house, so art and code are not fighting each other.
Monetization & analytics
Ad placement, in-app purchases and event tracking set up the right way, so you can see what players actually do.
Porting & rescue work
Bringing an existing game to WebGL or Android, fixing what is broken, and getting a stalled project back to shippable.
How a project runs
Game projects fail in predictable ways: the scope grows quietly, and nobody plays the thing until it is nearly finished. Our process is built to catch both early.
We start by scoping properly. Before any code, we send back questions — how the difficulty curve should feel, what happens to a player who stalls on level twenty, whether you actually want ads. Most briefs get smaller and better after that conversation, which is the cheapest time for it to happen.
Then you get a playable build every week. Not a status report, not a video — a build you can hold and play. When something feels wrong, you say so on Monday and it is usually fixed in the next build. That loop is the single biggest reason projects land where they were meant to.
At the end you get the Unity project, the source, the assets and the build settings. You can ship updates yourself or come back to us — your choice, not a lock-in.
Why build with a studio in India
Rates here are a fraction of what studios in the US, UK or Western Europe charge, and that is the honest reason most of our client work comes from abroad.
What it does not mean is fewer engineers on your project or a thinner process. You get the same weekly builds, the same written scope, the same source handover. The difference is cost of living, not cost-cutting.
The practical thing to check is whether a studio can work across timezones without losing days to it. Ours is set up for that — scheduled calls in your hours, decisions written down, and one person who answers your email rather than a ticket queue.
Games we have shipped
These are live titles, not mockups — you can play them right now.
Weave through a neon grid that never stops closing in — one touch and the run is over.
Frequently asked questions
Do you work with clients outside India?
Yes. Most of our client work comes from outside India. Calls are scheduled in your timezone and everything important is written down, so nothing depends on both of us being awake at the same hour.
What engine do you use?
Unity, for mobile (Android and iOS), WebGL browser builds and PC. We use it because the same project produces every platform, which keeps cost down when you later want a second one.
Can you finish a game someone else started?
Regularly. We read the existing project first and send you an honest note on what is salvageable and what should be rebuilt, before quoting. Sometimes the answer is that a rewrite costs less than the repair.
How much does a game cost?
It depends on scope, art style and platforms. A simple puzzle game and a 3D multiplayer title are different orders of magnitude. Send your brief through the form and you get a written estimate with a realistic timeline.
Do you handle art and monetization too?
Yes — 2D and 3D art, game UI, animation and visual effects, plus ad placement, in-app purchases and analytics configured properly rather than bolted on at the end.
Who owns the game when it is done?
You do. Source code, assets and the Unity project are handed over on delivery, with the build settings you need to ship updates yourself.
Can you put a playable demo on our website?
Yes. We build WebGL versions and host them correctly — compressed, fast-loading, no download or account. Publishers and investors can open it from a link.
Start your game
Send us your brief and you will get questions, a plan and a written quote back. You can also read how our games got built, or look at our web development work.
